package com
{	
	public class Const
	{
		public static const 	DEFAULT_SKILL_CONTROL:uint = 0;
		public static const 	DEFAULT_SKILL_ATTACK:uint = 1;
		public static const 	DEFAULT_SKILL_ASSIST:uint = 2;
		public static const 	DEFAULT_SKILL_SIZE:uint = 3;
		
		public static const 	MAP_TYPE_NORMAL:uint = 0;
		public static const 	MAP_TYPE_COPY:uint = 1;//副本
		public static const 	MAP_TYPE_HOME:uint = 2;//幻境
		public static const 	MAP_TYPE_FACTION:uint = 3;//帮派
		
		public static const 	HOME_BUILDING_STATE_NORMAL:uint = 0;	//正常收获状态
		public static const 	HOME_BUILDING_STATE_LEVELUP:uint = 1;	//升级状态
		public static const 	HOME_BUILDING_STATE_CAPTURE:uint = 2;	//被占领
			
		public static const 	ITEM_TYPE_PROPS:uint = 0;		//道具
		public static const 	ITEM_TYPE_EQUIP:uint = 1;		//装备
		public static const 	ITEM_TYPE_ATLAS:uint = 2;		//图谱
		public static const 	ITEM_TYPE_GEM:uint = 3;			//宝石
		public static const 	ITEM_TYPE_MATERIAL:uint = 4;	//材料
		public static const 	ITEM_TYPE_PET_EGG:uint = 5;		//宠物蛋
		public static const 	ITEM_TYPE_PET_BOOK:uint = 6;	//宠物技能书
		public static const 	ITEM_TYPE_TASK:uint = 7;	//任务物品
		
		public static const 	TASK_TYPE_MAIN:uint = 0;		//主线任务
		public static const 	TASK_TYPE_BRANCH:uint = 1;		//支线任务
		public static const 	TASK_TYPE_COPY:uint = 2;		//副本任务
		public static const 	TASK_TYPE_LOOP:uint = 3;		//循环任务
		public static const 	TASK_TYPE_MYSTICAL:uint = 4;	//神秘任务
			
		public static const 	INFO_TYPE_FAILED:uint = 0;		//失败
		public static const 	INFO_TYPE_SUCCESS:uint = 1;		//成功
		
		public static const 	SKILL_TYPE_JD:uint = 1;	
		public static const 	SKILL_TYPE_FY:uint = 2;	
		public static const 	SKILL_TYPE_TP:uint = 3;	
		public static const 	SKILL_TYPE_HF:uint = 4;	
		public static const 	SKILL_TYPE_TG:uint = 5;	
		public static const 	SKILL_TYPE_HL:uint = 6;	
		public static const 	SKILL_TYPE_BD:uint = 7;	
		public static const 	SKILL_TYPE_HS:uint = 8;	
		public static const 	SKILL_TYPE_SL:uint = 9;	
		public static const 	SKILL_TYPE_JZ:uint = 10;	
		public static const 	SKILL_TYPE_SD:uint = 11;	
		public static const 	SKILL_TYPE_QS:uint = 12;	
		public static const 	SKILL_TYPE_CF:uint = 13;	
		public static const 	SKILL_TYPE_JS:uint = 14;	
		
		public static const 	TREND_TYPE_NORMAL:uint = 0;//普通
		public static const 	TREND_TYPE_HOME:uint = 1;//幻境
		public static const 	TREND_TYPE_SLAVE:uint = 2;//奴隶
		public static const 	TREND_TYPE_LOVER:uint = 3;//情人
		public static const 	TREND_TYPE_SIZE:uint = 4;//动态类型总数量
		
		public static const 	SOUL_TYPE_NULL:uint = 0;	//
		public static const 	SOUL_TYPE_SLAVE:uint = 1;	//
		public static const 	SOUL_TYPE_LOVER:uint = 2;	//
		public static const 	SOUL_TYPE_PET:uint = 3;		//
		public static const 	SOUL_TYPE_PLAYER:uint = 4;	//

		public function Const()
		{
		}
	}
}